Because freedom can't protect itself
1989 was almost 25 years ago, buddy. That's well more than a decade.
This is an extremely far reaching article. Nobody is being denied anything more than entertainment. Do I like the "Always On"? Heck no. But that's why I'm speaking with my wallet and not buying it.
Entertainment is a privilege, not a right or freedom, and if you don't like how someone is offering entertainment, then find another form of entertainment.
Should we start whining that we can't play World of Warcraft offline? No one cares about that.
Should we start whining that there are movies opening up in the theater that we don't like?
It's all about freedom of choice. We don't like the always on, we don't buy the game.
If you wanted to be a responsible blogger, you would have focused on the server issues, not glazing over them and trying to spin this as hurting free speech or discriminating against people.
My favorite part about this article is how "praise" links to an aggregate score of 66/100.
Not that I'm a fan of the online requirement, but new games have always come with newer, more expensive requirements. Is there really much difference between a game today that requires online vs a game 10 years ago that required a fast processor, lots of memory and hard drive space? I'm sure many a gamer was left wishing they had a faster rig in order to play their favourite game. Was it elitist then? Perhaps, but then again leading-edge tech has always had an elitist component. Since when do game companies need to concern themselves with who can play their games, if - at the end of the day - enough of them can to justify the expense of developing it? I doubt the engineers at Ferrari worry that so few of the world's population can afford their cars ;-)
To the Anonymous posting from Mar 13th at 7:37am: The author's point is larger than gaming. He employs the topically and personally relevant issue of SimCity's release to illustrate the problem of unequal access to the internet. Unequal access to the internet, in the opinion of the author, is detrimental to a people who claim that the freedom of speech is tantamount to a thriving existence. If a person's internet access is infringed by an outside force, such as economic viability, some people view this as unfair in an era in which the bulk of communication, argumentation and information is propagated by the internet.
in addition it is a very good example of DRM abusing computer using rights, i think DRM is an issue that we too often ignore.
A lot of the commentors are missing the broader point.
This isn't an article about only a game. The issue is that the majority of Americans (most being in rural communities) are being left behind in the growth of the internet. Its not that they can't "play a new game" its that they can't fully use an cloud product which expects an always on connection. In addition there the push for OpenCourseWare (and other similar educational products) which a underserviced communities can't access. THAT is what the digital divide is, not that my brother in rural Iowa can't play World of Warcraft because no one offers boradband service out there.
And finally theres the issue of who controls "your" data on a Cloud service. If you type a document and save it on Google Drive is it yours? Could Google (or anyone else) decide "This idea is good, and I am hosting it, therefore it is mine"? Or a more likely scenerio, you "buy" a Cloud application (like SimCity). What happens when the developer decides its unprofitable to host the necessary servers? And what is your recourse? Most likely when you clicked "I agree" to the EULA you agreed that you have no recourse and that you give up all rights to the software when the developer stops supporting it.
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